using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SuoFang : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        print("缩放的值(基于世界): " + this.transform.lossyScale);
        print("缩放的值(基于父对象的): " + this.transform.localScale);
    }

    // Update is called once per frame
    void Update()
    {
        this.transform.localScale += new Vector3(0.1f, 0.1f, 0.1f) * Time.deltaTime;
    }
}
